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MAC SVDT Turret

Practice in SUB-D modelling in Blender, on my own concept. My usual workflow is very destructive, so I wanted to make a hard-surface project with SUB-D modelling only, no booleans. Rendered with Cycles, simple procedural materials from CMV.

Different subdivision levels on different wireframe parts to showcase 0,1 and max 2 subdivisions.

Different subdivision levels on different wireframe parts to showcase 0,1 and max 2 subdivisions.